AI Insights · Timothy · July 2025
Top Boxing Games in Chile: Q2 2025 Performance Analysis
Explore the performance trends of the top 5 boxing games in Chile during Q2 2025, with insights from Sensor Tower's data.
In the second quarter of 2025, the top boxing games on a unified platform in Chile showed varied performance metrics. Let's delve into the trends of the top five contenders, as reported by Sensor Tower.
Boss Fight. from BoomBit, Inc. had a notable increase in weekly revenue, reaching approximately $26 in the last week of June. The game's weekly downloads saw a peak of about 4.9K in early June, while active users consistently rose, ending the quarter at around 46.5K.
I, The One - Fighting Games by Azur Interactive Games Limited experienced fluctuating revenue, with a high of $61 at the start of the quarter. Downloads peaked at about 3.7K in June, and active users showed a slight decline, closing at around 5.2K.
Real Boxing 2 from Vivid Games S.A. maintained stable revenue, peaking at $121 initially, with a steady download rate that reached 2.3K by the end of June. Active users increased to approximately 3.4K by the quarter's close.
Boxing Star: Boxing Fight Game by THUMBAGE showed strong revenue performance, peaking at $203 in mid-May. Downloads varied, hitting a low early in the quarter but recovering to 1.1K by June's end. Active users ended at approximately 1.9K.
Lastly, Block Fighter: Boxing Battle from KAYAC Inc. did not generate revenue but had consistent downloads, starting at 713 and gradually decreasing to 395 by the end of June. Active users also saw a slight decrease, finishing at about 10.7K.
For more detailed insights and data, visit Sensor Tower's platform.